After implementing, holdout accuracy dropped from a planned 94.1% to 88.6% because the alphabetical tie-break favored tiny archetypes over large ones.
The human: Push was rejected by GitHub secret scanning: a live PAT had been committed inside .env. Developer approved a squash to rewrite the unpushed local commits and strip it before pushing.
Rebuild Pauper deck archetype classifier from a Hugging Face decklist dataset →Color pips stopped showing again after a merge; traced it to 5 tournament files re-crawled by GitHub Actions without color enrichment, overwriting the enriched data.
The human: Player search was buggy (dropped queries while loading, stale results); developer said it's out of scope for now and told the agent to remove it entirely instead of fixing it.
Rebuild Merchant Scroll's frontend and crawl pipeline for Pauper decklists →